I mean, while a house needs to be built on a physical basis (a framework is needed), the principles of how to build come from guiding principles. Animation executive email list is just a tool, principles are ideas that guide how a tool is used, so principles provide designers with a longer-term opportunity. Most designers think of "UI animation" as a higher order design pattern executive email list - real-time and non-real-time behavior events about interface objects. 2. Real-time and non-real-time interaction
At this stage, it is important to distinguish between "state" and "action". Some content in UX is basically static, such as a design component. But the behavior executive email list is temporary, based on whether the action is triggered or not. Interface content can executive email list be in a certain state or in a certain behavior. If it's the latter, it's action-related and can improve usability. Furthermore, in terms of time, interactions can be thought of as happening in real time or non-real time.
Real-time means that the user interacts directly with objects in the interface. Non-real-time means that the behavior of the object is interactive lag: it occurs after user executive email list action and is transitional. This is an important distinction. Real-time interaction can be thought of as "direct manipulation", where the user interacts directly and immediately with interface objects. The executive email list behavior of the interface happens when the user uses it. Non-real-time interactions occur after user input and temporarily lock the user until the interface transition is complete. Identifying these distinctions laid the groundwork for us to continue exploring the 12 principles of UX motion.